CrossBand
  • CrossBand
    A networked device to create and build community within CrossFit interactions between members and trainers.
  • We explored the culture of CrossFit to see how design could be used to improve the experience for users and promote more interactions in and out of the gym. Over 10 weeks, we researched, sketched and iterated our way through, from idea to prototype. 
     
    CrossFit promotes functional fitness, meaning the workouts are good for general physical fitness all across the board. It is used as conditioning for people from a wide variety of activity levels and goals, such as, weight loss, marathon training, or even SWAT teams. We took these concepts and tried to personalize the CrossFit experience for each person, while still keeping the sense of community and cameraderie in play.
  • This project began with 3 weeks of extensive research. We immersed ourselves in the culture of CrossFit by visiting a local box, watching classes, interviewing trainers and members, and eventually signing up to do it ourselves.
     
    This is a chart identifying different entities and their interactions that we found within the CrossFit culture. With the CrossBand we sought to strengthen the relationship between members of different skill levels and with the trainers.
  • An early exploration of form and different ways to wear the device. Other ideas included shoes, sweatbands, and socks.
  • Some interface sketches for the trainer-facing app. Trainers can see who is in their class, fitness goals, and build their WODs.
  • Sketches from our video storyboard.
  • Project summary and screenshots from the app.
  • Non-functioning prototypes created with bent coat hangers, cardboard, tape, and spandex/sweat material.
  • CrossBand contains sensors to track heart rate and reps done during workouts. LEDs flash different colors, which indicates the user's workout goals and health status during WODs.
  • Trainers tailor their workout of the day based on the members attending the session. Specific exercises are selected to meet the fitness needs of each person in the class.
  • LED colors indicate a user's workout goals so they can seek out other members with similar goals, creating opportunities to connect outside of CrossFit.
  • CrossBand's sensors can recognize when a user is hurting themselves, signalling a trainer to come check what's wrong and fix their form.
  • CrossBand builds camaraderie. It lets the class know when the user is struggling, so they can show their support and cheer the user on to finish their workout.
Description
A networked device to promote CrossFit culture and promote interactions amongst members and trainers.
Fields
Interaction Design, Product Design, UI/UX
Date Created
2013